#include "ms_spongebob.h"
#include "ms_voxelimage.h"
#include "ms_cylinder.h"
#include "ms_misc.h"
#include <magick/MagickCore.h>
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <math.h>

//--- #include "unistd.h"
#include "ms_distribution.h"

#include "ms_distribution.cxx"
#include "ms_sphere.cxx"
//--- #include "fe_vecmat.cxx"
#include "ms_misc.cxx"
#include "ms_voxelimage.cxx"



#ifndef PI
#define UNDEF_PI
#define PI 3.1415926535897932384626433
#endif


int main(int argc, char *argv[]){

	VoxelImage vx_img( 1, 2, '\0' );

	
	vx_img.SetData(0,1,0);
	vx_img.SetData(0,0,0);
	vx_img.ShowNumber();


	return 0; 
  
  
}